Form

2015 - 2017

Extending upon a prototyping node based platform by Google. Adding features, hardware, filters and more

We shape our tools and thereafter our tools shape us
McLuhan Galaxy

Simpliciy

Using simple node based desktop editor to create prototypes for desktop and mobile

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Screen Recorder

Record, trim and share video recordings for quick audio and video feedback

Filter Packs

100 filters, including blurs, enviroments, glitches, animations and transitions

Posted by Just Add Music Media on Friday, 24 June 2016

Interactive Button Kit

20 styled interactive buttons

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Posted by Just Add Music Media on Thursday, 1 September 2016

Hardware Support

New components to control 3rd party devices

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Unity / Unreal

Use Open Sound Control (OSC) to broadcast and receive data from other OSC supported application, like Unity3D or UE4 on a Mac or Windows machine

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Body Tracking

When linked to Unity or UE4 Form Enhance makes use of custom hardware support enabling prototyping of movement based gestures and interactions

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UX / UI Layouts

20 Responsive UI designs to fit any mobile or desktop screen size

Example Applications

A bunch of video test apps I quickly build

Mixed Reality

Form Enhanced can be used as a companion prototyping tool for Mixed Reality, let me explain.

In one way we're trying to break you away from the walking dead mobile user, but mobiles are familiar and accessible their not going to disappear even in a Mixed Reality World (well not just yet anyway). Imagine your actual mobile morphing into an animated container with information surround it, a mobile device app could itself fine tune the 'amount' of mixed reality

Companion apps could also help 'outsiders' who are not 'plugged in' but want to experience a lite AR version or interact with an experience. Lessons must be learn from Google Glass, people got weirded out, participation could help with this

This symbiotic communication with Form Ehanced uses OSC (open sound control) networking to commitate with a Mixed Reality application created in Unity, UE4 on Mobile, Windows or macOS

Dynamic Backgrounds

Over 100 parameterised backgrounds

Component Patches

Enhanced grid view, scroller view and string array patches

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Audio / Video samples

Sound effects, video clips and plugins
Audio sample from artists I have worked with Fatboy Slim, JFB, Beardyman
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Build your own macOS App

Drag your Form document into the Xcode Template to quickly create an IOS app for your device. Or send via Test Flight for quick distribution

Or distribute via an OSX app

Simply replace the Form document destributed with the Form OSX viewer to create a standalone application.

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Game Studios

Whilst working at Sprung Studios I used Form Enhanced to prototype unique UI's for a number of game studios including

Sprung Studios

I created 'Form Enhanced' for Sprung Studio's as their Techical Art Director.
Here I built upon a fun UI prototyping tool called 'Form'.
Our enhanced version enabled us to design super rich interactive UI's prototypes for the Game's Industry

Code snippets

Fragment shader code can be exported and formated for use in other games engines
Uses OpenGL ES Shading Language, also known as GLSL ES. Shader code and copied from Patches to be included / exported into game engines
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