WorkRésuméContact
Résumé

Designer who codes.
Engineer who designs.

I build the tools, systems and prototypes that let teams feel an idea before it exists.

I'm a design technologist. I live in the space between design and engineering. For the last decade I've been on the Origami team at Meta, shaping how designers prototype with real data, logic, motion, and now AI.

Before that: gestural and spatial computing at Leap Motion and Thalmic Labs. Fifteen years, one throughline: make powerful technology feel obvious and human.

InteractionPrototyping Design toolsMotion AR / MRCreative AIAIMusic
The path

Fifteen years of building.

2026 - 2018
Meta

Build and ship Origami Studio and its ecosystem, the interaction-design tool teams across Meta use to prototype with real data and logic. Alongside it I built Facebook's main prototypes, the high-fidelity working models leadership reviewed to make product calls.

Design Engineer2022 - 2026
Facebook Studio

Founding member of an elite team of six design directors and a VP, which grew to over 200 designers. I owned the Origami Facebook main prototype and systems here.

Design Shop

Continued the main prototype while pioneering Origami AI Access, a new AI design system for Origami.

Design Tools

Rejoined the Origami team to build its AI products, still owning Origami AI Access.

Product Designer2018 - 2022
Facebook Design

Lead prototypes for Facebook's flagship product work, from app-wide redesigns to launch moments.

  • Facebook 5The app-wide redesign, prototyped end to end ahead of launch.
  • NewsA dedicated news tab, from early concepts to the shipped experience.
  • GroupsDiscovery and connection features across the Groups surface.
  • Multiple ProfilesMultiple personal profiles on one account, switching and all.
  • F8Keynote prototypes built for the stage.
Design Tools

Time split between the Origami team and building Facebook's main prototypes.

  • Component StoreBrowse, install and update shared components from inside Origami.
  • Design systemsiOS, Android and Desktop component libraries, built and maintained for the tool.
  • PatternsThe reusable interaction patterns documented on origami.design.
  • Component PublishingThe flow for packaging a component and publishing it to the team.
  • Network RequestCalling live APIs from a prototype, so designs run on real data.
  • Design, UI and UXEditor surfaces across the patch graph, layers, inspector and viewer.
Design toolsCreative AIPrototyping
2021 - 2020
Free Association · Design Director

Worked exclusively for Facebook on its design tools, primarily Origami Studio, while building Facebook's lead prototypes as the team's resident expert.

Design toolsPrototyping
2018 - 2015
Sprung Studios · Technical Art Director

Prototyped UX/UI for mobile and AAA games.

Games

Interface, interaction and motion design across mobile and AAA titles.

  • FIFAInterface and interaction design for EA Sports' football franchise.
  • Injustice 2Interface and motion design for the fighting title.
  • Top ElevenUX and interface work for the football-management game.
  • Dead AllianceFront-end and interaction design for the multiplayer shooter.
  • Fast & FuriousInterface and motion design for the racing action game.
  • Family GuyInterface and interaction design for the mobile game.
GamesPrototyping
2015 - 2010
Just Add Music Media · Founder

R&D studio tracking body motion with the latest hardware and applying it to musical AR experiences, including the Fatboy Slim live show with Plastic Pictures.

Through the studio: alpha hardware tester and app developer for Thalmic Labs' Myo armband, and alpha developer on Leap Motion's hand-tracking device, building Quartz Composer tools and Swoosh, a hand-controlled music app that shipped as a launch title on the Leap Motion App Store.

Depth sensingHand trackingGestureMusic tech
Always
Music & creative technology

A parallel life as a DJ and producer (justaddmusic), where a lot of the instinct for rhythm, timing and motion in interfaces comes from.

How I worked

Owning the tools, embedded in the teams.

I owned design tools at Meta

I led Origami Studio and its ecosystem, the interaction-design tool teams across Meta rely on to prototype with real data and logic. That meant building the tool, growing its capabilities (including AI access), and supporting the designers who live in it every day.

I embedded with product teams

I joined product teams to build their main prototypes: the living, high-fidelity models a team designs and iterates against. Sitting inside the work kept the tools honest and gave teams something real to react to.

And I presented to leadership

Those prototypes became the artefact decisions were made against: the thing we walked top-level executives through to show how all the moving pieces come together, align on direction, and get the go-ahead before a line of production code was written.

At a glance

The résumé, in brief.

Design & tooling
Origami StudioFigmaQuartz ComposerXcodePrototyping SDKs
Engineering
Interaction logicMotionCreative AIUnity / Unreal
Reach me

[email protected]

Based in San Francisco · open to consulting, advising and conversations about design tools, prototyping and creative AI.

How I work

Prototype the feeling first.

Build to think

The fastest way to understand an idea is to make a version of it you can touch. I prototype early and often.

Tools for tool-makers

I design for designers. Systems and instruments that make other people's best work easier to reach.

Motion is meaning

Timing, easing and feedback aren't decoration; they're how an interface explains itself.

More on request

Some of the best work isn't public.

Happy to walk you through case studies and demos in a conversation.